Update 11/16/2024: Planeswalker and GM Sheet


Update 11/16/2024: Planeswalker and GM Sheet

Hello everyone! It's time for another monthly system update! This time it's just some changes to some Archetype passives, including both of Weaponmaster's passives (this is the last time I promise-- I'm very happy with how they are this time). The Planeswalker sheet also gets a new feature: Automated Level and EXP Tracking!


  • Planeswalker Sheet v7.0 and GM's Sheet v1.2
    • Added automatic level and EXP calculations
      • Just input your starting level and track your Spent EXP!
    • Added Alignment to the Export Page (GM’s Sheet also updated to reflect this change)

  • Rulebook v1.15.2
    • Abilities Outside Combat
      • Now Cost stamina based on the Tier, in brackets:
        • Tier 1-2: 1 Stamina
        • Tier 3-5: 2 Stamina
        • Tier 6-7: 3 Stamina
    • Commands
      • Commands no longer a Spell nor Attack, but a separate kind of ability altogether.
      • Command Action slightly changed due to this– but still works the same
    • Archetype Passive Changes
      • Assassin’s Lucid strike
        • Whenever you roll a 25+ on an Attack, that attack deals triple damage.
      • Assassin’s Massacre
        • Whenever a Spell you control kills a Combatant, you may Perfectly Cast that Spell again without paying its Focus Costs. This ability triggers only once each turn.
      • Barbarian’s Battle Hardened (renamed)
        • Hate Surge. Whenever you Cast a Tiered Spell, deal 1d4 damage to each other Combatant within Close for each 5 HP you are missing.
      • Bard’s Duet
        • Bonus buffed to +2 and condition clarified to “another ally”
      • Weaponmaster’s Sword Arts
        • Whenever you successfully cast a Tiered Spell, you may deal Xd4 damage to a Target within Close, where X is that Spell’s Tier.
      • Weaponmaster’s Favored Weapon.
        • At the beginning of combat, your Main Hand Weapon gains +2 Armor and -2 Damage, or -2 Armor and +2 Damage. Whenever you successfully Attack with it, you may select the other bonus.

  • Database
    • Dash (Red Signature Spell)
      • Turned into a Mastery.
      • Sprinting grants you an additional 10 Movement.
    • Natural Evasion (Green Mastery)
      • Reworked to grant Hexproof 1 when you Sprint outside your Turn.

Files

Ignited-Rulebook-0.15.2.pdf 753 kB
13 hours ago

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