October 2025 Patch Notes
Ignited TRPG » Devlog
Estimated Release Date: October 13, 2025
(Last Edit: October 13, 2025 - Last Minute Changes to Kargan, Playful Imp, Goblin Instigator, and Typhoid Rats)
- Keywords
- Amass - Reworked to instead replace a Creature's Cast Limit with the indicated number.
- New Shroud - Cannot be the target of Attacks. Prevent all Attack Damage dealt to it.
- Banish - Removed.
- Archetypes
- Chronodrifter
- Syncopate
- Whenever you cast a Sorcery Spell during your turn, that Spell gains Flash until your next turn.
- Preordain
- Whenever you roll initiative, you may add or subtract your WIL from any party member’s initiative roll.
- Syncopate
- Druid
- Hexweaver
- At the beginning of your turn, Heal all other Combatants within Close for X HP or you Heal for twice X HP, where X is the number of Enchantments you Control.
- Hexweaver
- Beastmaster
- Sheep's Clothing
- Tiered Creature Spells you Cast cost 1 less Focus to Cast and have Manifest. This does not reduce Focus Costs to below 1.
- Sheep's Clothing
- Cleric
- Altruistic
- When rolling to Heal another Combatant’s missing HP or grant them THP, roll twice and take the best result.
- Altruistic
- Wizard
- Color Mastery
- Cast Bonus increased to +2
- Spells of the chosen Color now also gain +1 Spell Damage.
- Color Mastery
- Monk
- Focused Strike
- Whenever you successfully Attack, if you rolled a 15+, the Attack gains an additional Personal Damage Die. If you rolled a 20+, heal for half the Attack’s damage, rounded down.
- Meditate
- You may Meditate as a Sorcery during your turn, which costs all available Actions and Reactions to perform, and grants X Focus, where X is 2 plus the amount of Actions and Reactions spent this way.
- Focused Strike
- Speedster
- Static Strike
- No longer starts granting damage after the first 20 feet of movement.
- Static Strike
- New Sorcerer (WIL) - This Archetype is available now as an Exhumed Magick.
- Spellcraft
- [2 Focus]: Target Spell you have Prepared gains Flash, Trample, or Lifelink, Forward this turn.
- Ancestral Boon
- At Levels 1 and 10, Choose one that hasn’t been chosen: +20 Max HP; an additional 1d20 Personal Damage Die; +2 Known and Prepared Ability Slots.
- Spellcraft
- Chronodrifter
- Database (Changes)
- Runed Axe (Magic Weapon)
- Piercing 1 Removed
- Witchbane (White)
- SIG Reworked into a Sorcery.
- “Gain Hexproof from Signature Spells until your next turn.”
- Tiered Instant Reworked
- This Spell Cannot be Countered. Target Combatant within Nearby gains Hexproof [3/4/5] this turn.
- SIG Reworked into a Sorcery.
- Defensive Maneuver (White)
- SIG reworded slightly for clarity
- Tiered Instant Damage Reduction now Forward instead of for a duration.
- Retribution (White)
- Signature Sorcery reworked into a Mastery
- At the beginning of your turn, lose 5 HP and gain 10 Overwriting THP. Whenever you lose all your THP, deal 1d6 Spell Damage to all other Combatants within Close.
- Tiered Sorcery reworked into a Tiered Skill
- Whenever you lose all your THP, deal [2d6/2d8/3d6] Skill Damage to each other Combatant within [Close/Nearby/Near].
- Signature Sorcery reworked into a Mastery
- Nimble (Red Skill)
- Reworked
- When you deal Attack Damage to a Target within [Breath/Close/Close], Move [5/5/10] Feet in any direction.
- Reworked
- Beastform (Green Signature Spell)
- Removed.
- Typhoid Rats (Black Creature)
- Amass increased to 8 from 1
- Playful Imp (Red Creature)
- Amass increased to 5 from 2
- Goblin Instigator (Black Creature)
- Amass increased to 6 from 3
- Kargan, Flame Among Men (Red Legendary Creature)
- Reworked
- Cast this Spell only if you’ve dealt damage from 5 uniquely named sources this turn.
Double Strike, Haste
When Kargan enters the battlefield or Attacks, it deals 60 Damage to a Target Combatant within Near.
- Cast this Spell only if you’ve dealt damage from 5 uniquely named sources this turn.
- Reworked
- Runed Axe (Magic Weapon)
- Database (New Abilities)
- Ready for Anything (Colorless Mastery)
- The first ability you perform each Encounter may be treated as if it were Readied.
- Spontaneous Soul (UR Mastery)
- Long Rests restore your Stamina to 10 instead. Gain +1 to Actions made outside of Combat for each point of missing Stamina you have below 5, maximum of +5.
- Flagellant (WB Mastery)
- Whenever another Combatant deals damage to you outside of Combat, gain a Faith Counter or a Mind Counter for every 5 Damage you receive.
- Wildlife Researcher (UG Mastery)
- Whenever you Perceive regarding Animals or Monster species you have not encountered yet, gain a Mind Counter. Perceiving regarding Animals or Monsters you have encountered takes +2 to the Roll.
- Theo-Historian (WR Mastery)
- Whenever you Perceive to ask a question regarding religion or history, you may ask an additional question.
- Cemetery Regular (GB Mastery)
- When you Rest or perform a Job Action at a site of death, gain +2 Stamina at the end of the Rest or +2 to the Roll, respectively.
- Random Restraint (3 Red Sorcery)
- Choose between Snare, Silence, Detain or Unnerved at random. Grant target Combatant within Nearby that status for 1 Turn.
- Chaos Infusion (2 GR Sorcery)
- Gain Bleeding 4, Burning 3, Poisoned 3, or Regen 5, chosen at random for [1/2/3] Turns.
- Verdant Inversion (4 Green Sorcery)
- All Regenerate Statuses of Target Combatant within Nearby are converted into Poison, or vice versa. It gains +[1/2/3] Turns or +[2/3/4] Ticks duration Respectively.
- Flourishing Verse (Green Signature Sorcery)
- Gain 1 Growth Counter and +2 Stacking THP.
- Flourishing Verse (3 Green Sorcery)
- Grant Target Combatant within Close [1/2/3] Growth Counters.
- Might of Deep Wood (5 Green Skill)
- When you roll to Attack or Defend, if you have an additional Damage Die, roll it, then gain Overwriting THP equal to the result.
- Abyssal Visions (Black Mastery)
- At the beginning of your turn, lose 2 HP and Gain 1 Delve Counter.
- Impart Atrocity (Black 4 Sorcery)
- Move any amount of Delve Counters from you to another Combatant within Nearby, then choose one: they lose 2 HP for each Delve Counter they received this way, or you Heal 3 HP for each Delve Counter lost this way.
- Inverse Technique: Spiral (Black 5 Skill)
- The first time you perform a skill this turn, pay up to [3/5/7] Delve Counters. You may perform up to X Tiered X or less Unprepared Skills this turn by paying HP equal to twice the Skill’s Tier instead, where X is the amount of Delve Counters spent this way.
- Horned Protector (4 White Creature - Unicorn)
- Vigilance, Rampart 1 within Near
Allies within Near of this creature have Regenerate 4.
1d10 Damage / 50 HP / +3 Speed
- Vigilance, Rampart 1 within Near
- Inscribed Manta (4 Blue Creature - Fish)
- Flash
When this creature enters the battlefield, counter target Spell within Nearby.
2d4 Damage / 40 HP / +2 Speed
- Flash
- Bloodline Keeper (4 Black Creature - Vampire)
- Flying, Lifelink
Whenever this Creature deals Damage to a Combatant, create a Copy of this Creature. This triggers only once each turn.
2d6 Damage / 42 HP / +3 Speed
- Flying, Lifelink
- Bolthound (4 Red Creature - Elemental Dog)
- Haste, Trample
At the end of the turn, sacrifice this creature.
4d6 Damage/ 5 HP / +6 Speed
- Haste, Trample
- Ocelot Pack (4 Green Creature - Cat)
- Amass 8, Piercing 3
1d8 Damage / 20 HP / +3 Speed
- Amass 8, Piercing 3
- Sunscape Reveller (5 GUW Creature - Elemental)
- Reach
At the beginning of your turn, all Combatants gain 20 Overwriting THP.
3d4 Damage / 60 HP / +0 Speed
- Reach
- Nightscape Reveller (5 UBR Creature - Elemental)
- Null
At the beginning of your turn, each combatant may pay 2 Focus. If they don’t, they lose 10 HP.
2d6 Damage / 50 HP / +2 Speed
- Null
- Stormscape Reveller (5 WUB Creature - Elemental)
- Flying
At the beginning of your turn, all Combatants gain +2 Spell and Skill Damage, Forward.
2d4 Damage / 45 HP / +6 Speed
- Flying
- Thornscape Reveller (5 RGW Creature - Elemental)
- Trample
At the beginning of your turn, All Combatants gain 3 Growth Counters.
2d8 Damage / 45 HP / +4 Speed
- Trample
- Thunderscape Reveller (5 BRG Creature - Elemental)
- Deathtouch
At the beginning of your turn, all combatants gain Bleeding 2, Burning 1, and Poison 1 for 2 Turns.
2d6 Damage / 37 HP / +0 Speed
- Deathtouch
- Ready for Anything (Colorless Mastery)
Files
Ignited-Rulebook-0.16.2a.pdf 1.2 MB
84 days ago
Ignited-GMs-Guide-0.1.1.pdf 490 kB
Jul 31, 2025
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Ignited TRPG
A Magic: the Gathering inspired TRPG!
| Status | In development |
| Category | Physical game |
| Author | Madness |
| Tags | Fantasy |
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