October 2025 Patch Notes


Estimated Release Date: October 13, 2025

(Last Edit: October 13, 2025 - Last Minute Changes to Kargan, Playful Imp, Goblin Instigator, and Typhoid Rats)

  • Keywords
    • Amass - Reworked to instead replace a Creature's Cast Limit with the indicated number.
    • New Shroud - Cannot be the target of Attacks. Prevent all Attack Damage dealt to it.
    • Banish - Removed.
  • Archetypes
    • Chronodrifter
      • Syncopate
        • Whenever you cast a Sorcery Spell during your turn, that Spell gains Flash until your next turn.
      • Preordain
        • Whenever you roll initiative, you may add or subtract your WIL from any party member’s initiative roll.
    • Druid
      • Hexweaver
        • At the beginning of your turn, Heal all other Combatants within Close for X HP or you Heal for twice X HP, where X is the number of Enchantments you Control.
    • Beastmaster
      • Sheep's Clothing
        • Tiered Creature Spells you Cast cost 1 less Focus to Cast and have Manifest. This does not reduce Focus Costs to below 1.
    • Cleric
      • Altruistic
        • When rolling to Heal another Combatant’s missing HP or grant them THP, roll twice and take the best result.
    • Wizard
      • Color Mastery
        • Cast Bonus increased to +2
        • Spells of the chosen Color now also gain +1 Spell Damage.
    • Monk
      • Focused Strike
        • Whenever you successfully Attack, if you rolled a 15+, the Attack gains an additional Personal Damage Die. If you rolled a 20+, heal for half the Attack’s damage, rounded down.
      • Meditate
        • You may Meditate as a Sorcery during your turn, which costs all available Actions and Reactions to perform, and grants X Focus, where X is 2 plus the amount of Actions and Reactions spent this way.
    • Speedster
      • Static Strike
        • No longer starts granting damage after the first 20 feet of movement.
    • New Sorcerer (WIL) - This Archetype is available now as an Exhumed Magick.
      • Spellcraft
        • [2 Focus]: Target Spell you have Prepared gains Flash, Trample, or Lifelink, Forward this turn.
      • Ancestral Boon
        • At Levels 1 and 10, Choose one that hasn’t been chosen: +20 Max HP; an additional 1d20 Personal Damage Die; +2 Known and Prepared Ability Slots.
  • Database (Changes)
    • Runed Axe (Magic Weapon)
      • Piercing 1 Removed
    • Witchbane (White)
      • SIG Reworked into a Sorcery.
        • “Gain Hexproof from Signature Spells until your next turn.”
      • Tiered Instant Reworked
        • This Spell Cannot be Countered. Target Combatant within Nearby gains Hexproof [3/4/5] this turn.
    • Defensive Maneuver (White)
      • SIG reworded slightly for clarity
      • Tiered Instant Damage Reduction now Forward instead of for a duration.
    • Retribution (White)
      • Signature Sorcery reworked into a Mastery
        • At the beginning of your turn, lose 5 HP and gain 10 Overwriting THP. Whenever you lose all your THP, deal 1d6 Spell Damage to all other Combatants within Close.
      • Tiered Sorcery reworked into a Tiered Skill
        • Whenever you lose all your THP, deal [2d6/2d8/3d6] Skill Damage to each other Combatant within [Close/Nearby/Near].
    • Nimble (Red Skill)
      • Reworked
        • When you deal Attack Damage to a Target within [Breath/Close/Close], Move [5/5/10] Feet in any direction.
    • Beastform (Green Signature Spell)
      • Removed.
    • Typhoid Rats (Black Creature)
      • Amass increased to 8 from 1
    • Playful Imp (Red Creature)
      • Amass increased to 5 from 2
    • Goblin Instigator (Black Creature)
      • Amass increased to 6 from 3
    • Kargan, Flame Among Men (Red Legendary Creature)
      • Reworked
        • Cast this Spell only if you’ve dealt damage from 5 uniquely named sources this turn.
          Double Strike, Haste
          When Kargan enters the battlefield or Attacks, it deals 60 Damage to a Target Combatant within Near.
  • Database (New Abilities)
    • Ready for Anything (Colorless Mastery)
      • The first ability you perform each Encounter may be treated as if it were Readied.
    • Spontaneous Soul (UR Mastery)
      • Long Rests restore your Stamina to 10 instead. Gain +1 to Actions made outside of Combat for each point of missing Stamina you have below 5, maximum of +5.
    • Flagellant (WB Mastery)
      • Whenever another Combatant deals damage to you outside of Combat, gain a Faith Counter or a Mind Counter for every 5 Damage you receive.
    • Wildlife Researcher (UG Mastery)
      • Whenever you Perceive regarding Animals or Monster species you have not encountered yet, gain a Mind Counter. Perceiving regarding Animals or Monsters you have encountered takes +2 to the Roll.
    • Theo-Historian (WR Mastery)
      • Whenever you Perceive to ask a question regarding religion or history, you may ask an additional question.
    • Cemetery Regular (GB Mastery)
      • When you Rest or perform a Job Action at a site of death, gain +2 Stamina at the end of the Rest or +2 to the Roll, respectively.
    • Random Restraint (3 Red Sorcery)
      • Choose between Snare, Silence, Detain or Unnerved at random. Grant target Combatant within Nearby that status for 1 Turn.
    • Chaos Infusion (2 GR Sorcery)
      • Gain Bleeding 4, Burning 3, Poisoned 3, or Regen 5, chosen at random for [1/2/3] Turns.
    • Verdant Inversion (4 Green Sorcery)
      • All Regenerate Statuses of Target Combatant within Nearby are converted into Poison, or vice versa. It gains +[1/2/3] Turns or +[2/3/4] Ticks duration Respectively.
    • Flourishing Verse (Green Signature Sorcery)
      • Gain 1 Growth Counter and +2 Stacking THP.
    • Flourishing Verse (3 Green Sorcery)
      • Grant Target Combatant within Close [1/2/3] Growth Counters.
    • Might of Deep Wood (5 Green Skill)
      • When you roll to Attack or Defend, if you have an additional Damage Die, roll it, then gain Overwriting THP equal to the result.
    • Abyssal Visions (Black Mastery)
      • At the beginning of your turn, lose 2 HP and Gain 1 Delve Counter.
    • Impart Atrocity (Black 4 Sorcery)
      • Move any amount of Delve Counters from you to another Combatant within Nearby, then choose one: they lose 2 HP for each Delve Counter they received this way, or you Heal 3 HP for each Delve Counter lost this way.
    • Inverse Technique: Spiral (Black 5 Skill)
      • The first time you perform a skill this turn, pay up to [3/5/7] Delve Counters. You may perform up to X Tiered X or less Unprepared Skills this turn by paying HP equal to twice the Skill’s Tier instead, where X is the amount of Delve Counters spent this way.
    • Horned Protector (4 White Creature - Unicorn)
      • Vigilance, Rampart 1 within Near
        Allies within Near of this creature have Regenerate 4.
        1d10 Damage / 50 HP / +3 Speed
    • Inscribed Manta (4 Blue Creature - Fish)
      • Flash
        When this creature enters the battlefield, counter target Spell within Nearby.
        2d4 Damage / 40 HP / +2 Speed
    • Bloodline Keeper (4 Black Creature - Vampire)
      • Flying, Lifelink
        Whenever this Creature deals Damage to a Combatant, create a Copy of this Creature. This triggers only once each turn.
        2d6 Damage / 42 HP / +3 Speed
    • Bolthound (4 Red Creature - Elemental Dog)
      • Haste, Trample
        At the end of the turn, sacrifice this creature.
        4d6 Damage/ 5 HP / +6 Speed
    • Ocelot Pack (4 Green Creature - Cat)
      • Amass 8, Piercing 3
        1d8 Damage / 20 HP / +3 Speed
    • Sunscape Reveller (5 GUW Creature - Elemental)
      • Reach
        At the beginning of your turn, all Combatants gain 20 Overwriting THP.
        3d4 Damage / 60 HP / +0 Speed
    • Nightscape Reveller (5 UBR Creature - Elemental)
      • Null
        At the beginning of your turn, each combatant may pay 2 Focus. If they don’t, they lose 10 HP.
        2d6 Damage / 50 HP / +2 Speed
    • Stormscape Reveller (5 WUB Creature - Elemental)
      • Flying
        At the beginning of your turn, all Combatants gain +2 Spell and Skill Damage, Forward.
        2d4 Damage / 45 HP / +6 Speed
    • Thornscape Reveller (5 RGW Creature - Elemental)
      • Trample
        At the beginning of your turn, All Combatants gain 3 Growth Counters.
        2d8 Damage / 45 HP / +4 Speed
    • Thunderscape Reveller (5 BRG Creature - Elemental)
      • Deathtouch
        At the beginning of your turn, all combatants gain Bleeding 2, Burning 1, and Poison 1 for 2 Turns.
        2d6 Damage / 37 HP / +0 Speed

Files

Ignited-Rulebook-0.16.2a.pdf 1.2 MB
84 days ago
Ignited-GMs-Guide-0.1.1.pdf 490 kB
Jul 31, 2025

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