Update 08/11/2024: Item Upgrade Overhaul
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Update 08/11/2024: Item Upgrade Overhaul
Rulebook v1.15.0 and Planeswalker Sheet v6.2
- Rulebook
- Item System Overhaul
This overhaul was implemented to help GM's keep parties' equipment and items scaled up to match the increasing levels' content and difficulty without needing to create new items.
- New Items
- Upgrade Ores - Consumable Material
- Enhancement Runes - Consumable Material
- Runechanter’s Tools - Trade Tools
- Actions
- New Runechanter’s Tools-Enhance
- New Runechanter’s Tools-Remove Enhancement
- New Runechanter’s Tools-Merge Runes
- Smith’s Tools - Forge and Reforge Reworked
- New Items
- System
- Armor - Clarified to reduce damage taken from Attacks
- Artifact - Equipment Spells removed
- Thinking about it, this didn’t make much sense when people likely already had their own equipment, and even so, it feels odd to have to specifically unequip what they already had to put on what they spent Focus to create.
- New Item Category: Consumable - Material
- Alchemy Reagents now a Consumable Material
- New Returning - Weapons and Shields with the Returning Tag return to and re-equip to their owners at the end of the current turn after being thrown.
- Archetypes (the following changes are also applied to the Planeswalker Sheet where applicable)
- Forgemaster
- Masterpiece (Passive)
- When you successfully Reforge Equipment, you may replace one of its Gear Tags. When Enhancing Equipment, you may instead grant the Equipment a Gear Tag as an Enhancement on a 6+ roll.
- Starting Equipment Smith’s Tools now a choice with Runechanter’s Tools
- Masterpiece (Passive)
- Warlock
- Eldritch Spell (Passive)
- You can only Cast Unprepared Spells. Pay HP equal to twice the Spell’s Tier instead of paying its Focus Cost. Whenever you gain HP, Prepare a Spell or reduce your Max HP by 10 until your next Long Rest.
- Starting Equipment Ceremonial Items now a choice with Runechanter’s Tools
- Eldritch Spell (Passive)
- Wizard
- Replaced Starting Torch with Runechanter’s Tools
- Druid
- Starting Herbalist’s Supplies made a three-way choice between Alchemist’s Tools and Runechanter’s Tools.
- Forgemaster
- Item System Overhaul
- Database
- Items
- New Items
- Upgrade Ore - Consumable Material
- Enhancement Rune - Consumable Material
- Runechanter’s Tools - Trade Tools
- Item Changes
- Battlemage Garb - +Armor changed to +2 to Enduring Spells
- Runed Shield- Reduced to 1 Armor, Armor against Magic changed to “+2 Armor against Spell and Mageblade Damage”
- Boomerang - Granted the new Returning Tag
- Price Changes
- Inventor’s Tools - 15 to 150
- Alchemist’s Tools - 20 to 200
- Survival Kit - 30 to 300
- Smith’s Tools - 25 to 250
- Herbalist’s Supplies - 15 to 150
- Cook’s Utensils - 15 to 150
- Ceremonial Items - 10 to 100
- New Items
- Spells
- Fleetfeather Sandals (Artifact - Equipment) - Removed
- Magic Missile (Colorless Signature Spell) - “Deal 3d4 Damage Divided”
- (This should help clarify how the Damage is dealt when using Magic Missile-- It should still work the exact same way)
- Items
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Ignited TRPG
A Magic: the Gathering inspired TRPG!
Status | In development |
Category | Physical game |
Author | Madness |
Tags | Fantasy |
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