01/28/2024 Database Changes
Ignited TRPG » Devlog
01/28/2024 Database Changes
Hello all, some balance changes. Beginning to experiment with more Area-based effects, which are included here.
- Abilities
- New
- Full-bodied Charge (RG Mastery)
- Whenever you gain bonuses to Damage, gain +2 Stacking THP instead. Your Attacks gain +X to Damage, where X is half your THP, rounded down.
- Armored Heart (WR Mastery)
- Whenever you gain bonuses to Attacks, gain +1 Armor for 1 Turn instead. Gain +X to Attacks, where X is half your Armor, rounded down.
- (This with Full-bodied Charge above are my ideas to help support Tanks dealing at least some amount of damage; will be monitoring these two as it could cause further problems in the future.)
- Magic Missile (Signature Colorless Spell)
- Deal 3 instances of 1d4 damage divided as you choose up to three Target Combatants within Nearby.
- Resounding Chorus(White 4th Tier Spell)
- Deal 1d6 Damage to each Enemy within Nearby. If there are two or more other allies within Close, deal 1d8 damage instead.
- Sharding Frost (Blue 4th Tier)
- Deal 2d6 damage to a Target Combatant within Near, then deal 1d6 damage to up to three other Targets within Nearby of the first Target. All Targets are Slowed by 15 feet for 1 Turn.
- Dreadsoil (Black 4th Tier Spell)
- Each enemy Combatant within Nearby of a point within Near loses 4 HP and 1 Focus.
- Crackle (Red 4th Tier Spell)
- Deal 2d8 damage to a Target within Near, then deal 1d6 damage to each other Combatant within Nearby of the Target.
- Vineburst (Green 4th Tier Spell)
- Deal 1d6 damage to each enemy within Nearby and Snare them for 2 Ticks.
- Campfire Glow (Green 3rd Tier Spell)
- Heal all allies within Close for 2d4 HP. They gain Regenerate 2 for 1 Turn.
- Healing Circle (White 3rd Tier Spell)
- Heal all allies within Close for 2d4 HP and grant them 2 Stacking THP.
- Full-bodied Charge (RG Mastery)
- Changes
- Bolt (Red Spell Concept)
- SIG - Range increased to Near
- TIER - Range scaling changed to Far
- Chain Lightning (Red Spell)
- SIG - Damage increased to 1d6 from 1d4 and reworded to say "you may repeat this process"
- TIER - Deal [1d6/1d6/1d8] damage to a Target Combatant within Nearby. You may repeat this process [once/twice/twice] with another Target Combatant within Nearby of the previous one.
- Inspiring (White Skill)
- When you hit an attack, another ally within [Close/Nearby/Near] gains +[1/2/3] Forward to Attacks.
- (Just a correction to wording.)
- Martial Artist (Red Mastery):
- If you have nothing equipped in both your Main hand and Off-hand, you gain +1 to Attacks and Double Strike with your unarmed strikes.
- (Upon further deliberation, the point of the Double Strike was to compensate players who willingly go without anything in their hands, so this is a nerf to the Attack bonus and a clarification of the restriction, as it overlaps too well with dual Shields as a playstyle)
- Hellish Fury (BR Mastery)
- “Whenever you take damage, gain +1 to Damage, Forward. Your Attacks also deal X damage to other Combatants within Close of the Target, where X is the total Damage Bonus of the Attack.”
- Karmic Retribution (WB Mastery)
- "Whenever you are successfully Attacked, gain +1 to Damage, Forward. Your Attacks also Heal you for X HP, where X is the total Damage Bonus of the Attack."
- Metamorph (Green Tiered Spell):
- "Gain +[3/4/5] Stacking THP and +[2/3/4] Forward to Damage."
- (compared to the other forms of this Concept, the choice of losing THP felt strange.)
- Tough Hide (Green Spell) and Guarding (White Spell)
- SIG - "Grant a Target Combatant within Breath
34 overwriting THP." - TIER - "Grant a Target Combatant within Nearby
[4/5/6][5/6/7] [overwriting/overwritingstacking/stacking] THP." - CMD - "As a Constant effect, you may Grant a Target Combatant within Near +7 +10 stacking THP as an Action.”
- (Tough Hide and Guarding are copies of each other, so this change had to be echoed across both of them)
- SIG - "Grant a Target Combatant within Breath
- Keyword Mastery: Red (Tiered Red Spell)
- [Trample/Haste/Ignore THP]. (Trample and Haste swapped on the scaling.)
- Keyword Mastery: Green (Tiered Green Spell)
- [Reach/Trample/Deathtouch].
- Scrap Brawl (Tiered Red Spell)
StunDazing (Still works as intended, just changing the keyword from a Status Tag to a Gear Tag for clarity.)
- Molten Ironworks
- Create a Tiny Artifact named Invention.
- (P.S: To my players, if you're reading this, screenshot this specific sentence, and relay it to me. don't tell anyone else.)
- Bolt (Red Spell Concept)
- New
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Ignited TRPG
A Magic: the Gathering inspired TRPG!
Status | In development |
Category | Physical game |
Author | Madness |
Tags | Fantasy |
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