Update 11/26/2023: Collective Command & fixes


Update 11/26/2023: Collective Command and other fixes

This update is focused on further refining the Command and Spark experience, as playtests have shown that while it's fun to engage with, there's something that feels lacking, therefore I would like to introduce a new mechanic: Collective Command. Alongside that are changes to Druid and Cleric's Passives and some other fixes. Additionally, I should be free to work on creature support now, and as a matter of fact, There have already been talks and discussion regarding how Creature Spells could and should be handled-- so there's at least progress on that front. Rest assured that Creature Spells and effective Summoners would soon come to Ignited. Hopefully. 

  • Rulebook 0.12.4 changes:
    • Spark and Commands
      • Leaving Combat  and doing Command drains Stamina by 2 each time.
      • New “Collective Command” - You can partially pay for another Planeswalker’s Command, up to your WIL
        • If your WIL is below 0, you can contribute 1 Spark, otherwise you may contribute up to your WIL (min. 2)
    • Combat
      • Item Usage and Changing Equips - Entry Added
      • You now make a choice between starting with Focus or Spark on entering combat
        • Starting Value equal to your MND, minimum 2.
    • Tag changes
      • Burnout - Cannot Perform Commands, Constant until the next Long Rest.
      • Double Strike - when you succeed on an Attack Action, roll damage again as a separate Attack.
      • New Constant - Ongoing and cannot be Removed.
      • Slow-use - cannot be used outside your turn as well
      • Fast-use - is a free Action to use on your turn, but an Action to use outside your turn 
    • Actions
      • Special Attack removed (Skills don’t count as Actions anymore)
        • Remnant of an old system, pay this no mind
      • Cook (Cooks’ Utensils) - now a MND Roll.
    • Creature Summoning
      • Fixed Formatting and added new clauses
    • Stamina
      • Long Rest sets it to 15 instead of 16
    • Archetypes - Character Sheet updated to reflect these changes.
      • Cleric’s Altruistic
        • “Your Abilities that Heal missing HP or grant THP to another Ally and grant both of you +5 movement on your next turns.”
      • Cleric’s Faithful - Renamed to Devoted
        • “Whenever you fulfill your deity’s wishes, gain a Faith Counter. Spend a Faith Counter as a Free Action to gain the effects of the Ritual Job Action.”
      • Druid’s Hexweaver
        • “At the beginning of your turn, choose between gaining +X Armor or +X Damage until your next turn, where X is the number of Enchantments you control.”
  • Ability Changes
    • White Mastery - Combative Prayer
      • “Whenever you roll WIL while in combat, gain a Faith Counter. Spend a Faith Counter as a Free Action to gain the effects of the Ritual Job Action.”

Files

Ignited-Rulebook-0.12.4.pdf 388 kB
Nov 26, 2023

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