8/10/2023 Cleaning Up + 2 New Archetypes
8/10/2023: Rulebook 0.12.3 and Database Updates
Hello once again! Currently, a semester is upon me again soon, and I have made quite some progress on writing Creature support...is what I would say if it weren't for more imbalances rearing its head (lord help me I don't think I'll ever get done fixing these things).
Anyways, included in this update are 2 new Archetypes, the Warlock (WIL) and the Weaponmaster (WIL), as well as a new Equipment type, called Trinkets, which are-- probably predictable at this point-- yet another source of passives (beyond just the Archetype and 3 Masteries).
Rulebook 0.12.3
- You no longer gain Focus out of Combat
- You now also start Combat with 2 Focus (Focus gain out of combat has proven messy time and again)
- But if you are ambushed or Surprised, you start with 0 instead.
- You now also start Combat with 2 Focus (Focus gain out of combat has proven messy time and again)
- Actions
- Dash Basic Action renamed to Sprint (because Dash already exists as a Spell, heehee)
- Concentrate Action removed (Again, somewhat abusable alongside Focus gain outside of combat)
- Command: Spell buffed. You can cast a Spell you have prepared for free and then resolve your command effect.
- Cast Basic Action Perfect Success Nerfed. The Instant on the Spell on a 15+ was consistently forgotten, even by me.
- Alchemy Mechanics
- Now Requires Alchemy Reagents (new item, see the Items section)
- Potion options renamed
- Added New Potion Option
- Focus gain and loss effects nerfed to 2. It's cool that you can gain a lot of Focus in one go, but 9 is too much.
- Items
- Bombs given 1 Weight
- Item list moved to Database
- New Item Type: Equipment - Trinket
- New Item: Alchemy Reagents (3 Uses, 1 Weight, 15 Coin)
- New Weapon: Battle Standard
- Artificer's Tools (Trade Tools) renamed to Inventor's Tools. We found a duplicate item that's a Trade Tool and a Magic Weapon.
- Melee Weapons now also grant Armor (Damage bonuses have also been rebalanced to accommodate)
- Archetypes
- Artificer Starting Weapons and Inventory updated (Collateral from renaming the duplicate Artificer's Tools)
- New Archetype - Weaponmaster (WIL)
- New Archetype - Warlock (WIL)
- Passive Nerfs - Bonuses reduced to +1
- Bard's Duet
- Fighter's Force of Will
- Tags
- Menace changed to Menace N.
Database
- Renamed to Ability & Item Database.
- Spells
- Puppet Strings (Black) - SIG Range specified as Close.
- Unholy constitution (Black) - T3 duration clarified.
- Artifice Brewing (Colorless) - T1 to T3 reworded to Concoct or Brew
- Fireball (Red) - Tier raised to 2, Range reduced to Far
- Skills
- Karmic Debt (WB) - Reworked into a Tier 3 Skill
- Karmic Retribution (WB) - Changed.
- Nimble - Distance scaling reversed to the correct scaling
- Spiteful - Tier raised to 3
- Sadistic - Tier lowered to 1, effect Changed
- Battle Hungry - Bonus reduced to +2
[To my current players in oGaD: If you've read these patch notes-- take a screenshot of this part and DM it to me for a reward ;) ]
Get Ignited TRPG
Ignited TRPG
A Magic: the Gathering inspired TRPG!
Status | In development |
Category | Physical game |
Author | Madness |
Tags | Fantasy |
More posts
- Update 02/25/202466 days ago
- Update 02/11/2024: Rulebook + Database Changes80 days ago
- 01/28/2024 Database Changes94 days ago
- Update 01/21/2024: Attributes UpdateJan 21, 2024
- Update 01/18/2024: Balance ChangesJan 18, 2024
- Update 01/06/2024Jan 06, 2024
- Update 11/26/2023: Collective Command & fixesNov 26, 2023
- Ability Changes 10/16/2023Oct 16, 2023
- 07/13/2023: New Skills and General FixesJul 13, 2023
Comments
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i just downloaded the last one today kjfsdfsd