Martial Overhaul
Martial Overhaul
Hello, it's me again! It's been a while since the last update, but I've been hard at work on this new update with loads of help from my friends! Unfortunately I'm still a senior in college so I had to pause any progress I had at the time to take care of school stuff, buuuuut now that that's over I am back to bring you the Combat Overhaul! As a whole I've had a lot of fun writing this update with my co-devs, so I'm really excited to see how this update changes the game for both the GM's and the Players!
Combat Overhaul
- Martial Rework:
- Attacks now grant Focus on a success. This makes it so that there are now TWO ways to gain Focus.
- Masteries:
- Extra passives that share the same slots as your known Signature Spells.
- This further incentivizes making semi-caster Planeswalkers.
- Skills:
- Tiered 1-5 and cost as much Focus as its Tier
- Costs as much EXP to learn, but can be upgraded thrice for 1 EXP of any color each
- Require no roll to use, but have a condition to activating it
- Consider them like quick-time events in video games
- Essentially, meet their condition -> pay Focus -> resolve effect.
- Tiered 1-5 and cost as much Focus as its Tier
- Commands:
- Now aren't considered Spells or Skills. Whether the effect is part of a Spell or Attack depends on if you use the Command Spell over Command Strike or vice versa.
- Other Changes
- Signature Spells only have 3 Slots and they are shared with Masteries
- Commands only have 2 Slots max
- Spells and Skills now have to be "prepared" -- 5 at a time at Lvl1, up to 8 at later levels
Other Rulebook Changes
- Favor renamed to inspiration, and now has 3 points instead of just 1.
- More roleplay, more inspiration, more fun!
- Damage Die upgrades cost 2 EXP now instead of 3
- new Outside Combat:
- new Stamina - A way to keep track of the ingame passage of time (NOT the exact time of day)
- Rests given more details especially with regards to its interactions with Stamina
- Added Job Actions that are associated with Trade Tools
- Archetypes:
- Bard Passive 1 changed. (The Focus gain was too strong)
- Starting Inventories Updated
- Passives named.
- Max Load is now a consistent 10 modified by BDY
- All Damage dice lowered (to make way for raising damage die as a level up option)
- New Archetype: Speedster
- Tags:
- Most Tags overhauled
- new keyword: Enfeeble - stops healing.
- new Status: Exhausted - Action rolls are also modified by current Stamina
- new Keywords: Tick and Turn - simply: Tick triggers and counts duration every turn, while Turn only counts the Combatant's turns
- Shapeshift removed
- Regenerate no longer needs the bearer to not move to trigger the heal
- Versatile Keyword granted a two-hand bonus
- Items:
- Added New Items
- Added more mechanics to the profession-based items like Smith's tools
- Shortsword, Longsword and Spear given Finesse
- Longbow and Shortbow given Two-handed
- Items given Coin values
Spell Changes (Compendium)
Note: Changes to the Compendium were taking a while, but the Database has instead been updated and will be the reference for the Abilities for the time being. This will work like the Planeswalker Sheet (make a copy then filter and sort as you please). It'll need to be copied again after each update, but that's the best I could do for now, please bear with it ^^"
- Concept Tiers reduced to 1-3 (4 and 5 still exist but they're not part of Concepts anymore)
- As a result most Concepts have received reworks if not numerical tweaks (too many have been changed to include here)
- Other notable Changes:
- Reparation and Regenerate's Regen values buffed
- Savagery Removed
- Area Mastery removed
- Multi-Target Mastery removed
- Artifice Concepts given Command Effects
Get Ignited TRPG
Ignited TRPG
A Magic: the Gathering inspired TRPG!
Status | In development |
Category | Physical game |
Author | Madness |
Tags | Fantasy |
More posts
- Update 02/25/202483 days ago
- Update 02/11/2024: Rulebook + Database Changes97 days ago
- 01/28/2024 Database ChangesJan 28, 2024
- Update 01/21/2024: Attributes UpdateJan 21, 2024
- Update 01/18/2024: Balance ChangesJan 18, 2024
- Update 01/06/2024Jan 06, 2024
- Update 11/26/2023: Collective Command & fixesNov 26, 2023
- Ability Changes 10/16/2023Oct 16, 2023
- 8/10/2023 Cleaning Up + 2 New ArchetypesAug 10, 2023
- 07/13/2023: New Skills and General FixesJul 13, 2023
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