Update 06/08/2022: Concept Overhaul
Ignited TRPG » Devlog
Update 06/08/2022: Rulebook and Spell Compendium 0.8.0
Ignited's gotten a big overhaul!
- The Spellcasting and Levelling System has been drastically changed
- Instead of Collecting, Improving and Casting Spells, you learn new Concepts and are able to cast different kinds of Spells based on that Concept.
- Your Mastery may be the same as your Level, that is, your Mastery in a Color is the same as the amount of levels you've invested into that Color.
- [new] Spell Compendium 0.8.0
- Document (currently a little disorganized) do officially hold all the Concepts in the Game. Version number begins at 0.8.0 to match this update, but will increment independently as it gets updated
- Document (currently a little disorganized) do officially hold all the Concepts in the Game. Version number begins at 0.8.0 to match this update, but will increment independently as it gets updated
- Archetype Passives have been reworked to fit the changes
- Rogue's casting Attribute has been changed to Mind
- Tags Changed:
- Piercing - Ignores the indicated amount of Armor from the target when dealing damage.
- Silence - now also stops abilities from being activated.
- Regen reworked into Regenerate. Still works the same way, though.
- Detain - now only stops Attacking instead of Attacking and Moving.
- [new] Snared - stops Movement for the target's next turn.
- [new] Blinded - inability to Target anything; Attacking gets a -1 to it's roll.
- [new] Nearsighted - cannot see beyond Close range.
- [new] Menace - can Attack two targets at the same time.
- [new] Banish - expends casts of the Banished creature.
- [new] Exile - remove from the battlefield. Different from destroy effects.
- [new] Unsummon - Exiles a creature from the field, but restores a cast to its owner.
- [new] Ignore THP - Ignores a target's THP when dealing damage.
- [new] Skulk - Skulking targets cannot be seen when in dim light or lower.
- [new] Slow - Reduce movement by the amount mentioned.
- [new] Shapeshift - Action Tag containing mechanics for turning into other things (mainly creatures).
Update on the GM's Guide:
- I've already begun working on it, but as a more-or-less comprehensive guide to how I envision Ignited should be run (including personal notes and comments from me), it's going to take quite a bit of time to properly get something that I'll feel satisfied with to share with everyone. I can't guarantee when it'll be ready, but I will work on it when I can.
Files
Ignited Spell Compendium 0.8.0 849 kB
Jun 08, 2022
Ignited Rulebook 0.8.0 381 kB
Jun 08, 2022
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Ignited TRPG
A Magic: the Gathering inspired TRPG!
Status | In development |
Category | Physical game |
Author | Madness |
Tags | Fantasy |
More posts
- Update 02/25/202483 days ago
- Update 02/11/2024: Rulebook + Database Changes97 days ago
- 01/28/2024 Database ChangesJan 28, 2024
- Update 01/21/2024: Attributes UpdateJan 21, 2024
- Update 01/18/2024: Balance ChangesJan 18, 2024
- Update 01/06/2024Jan 06, 2024
- Update 11/26/2023: Collective Command & fixesNov 26, 2023
- Ability Changes 10/16/2023Oct 16, 2023
- 8/10/2023 Cleaning Up + 2 New ArchetypesAug 10, 2023
- 07/13/2023: New Skills and General FixesJul 13, 2023
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