Update 07/19/2021


Update 07/19/2021: Spell List and Rulebook 0.5.4

Rulebook
Changed the mana symbols at the beginning into the original ones I created (yay for rebranding)
New Tag: Regen N. at the end of your turn, if you didn't move, you heal for N health. this happens a total of N times. more info in the entry itself.

The Healer's Pack
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It's come to my attention that there isn't much healing spells in the game,  so here is my attempt to add those in. Primarily for Green and White, there's some "sustainability" options for Red, Blue, and Black as well, so as to not leave them behind. Similarly to FFXIV,  I've decided to make White the more barrier type of healer, while Green is focused on Healing over time. The rulebook has also been updated to include the definition of Regen, a tag created specifically for this pack.

Reworked Spells:

Respite (White 2) - Effects and Improvements changed.
Vines (Green 1) - Improvement 1 changed.
Defense of the Heart (Green Signature) - Grants Regen instead.
Aegis (White Basic) - Buffed to grant 2 THP instead of 1.
Will of the Masses (White 6) - Changed into a Command.


New Spells:

Cleanse (White 3) - Removes a stack of -1 Ongoing.
Phalanx Formation (White Signature) - Grants everyone else in the party +1 Forward and 1 THP.
Retribution (White 4) - Gain 4 THP. When you lose all your THP, your last attacker is dealt your damage die.
Flower Crown (Green 1) - Grants a Target 2 THP.
Regenerate (Green 2) - Grants a target Regen 3, (Defined in the rulebook, Tags section)
Bountiful Hunt (Green 3) - Sacrifice a creature, and heal for its focus cost.
Gaia's Spring (Green 4) - Enchantment Aura; Enchant yourself with an aura that heals allies within a short radius.

Mental Block (Blue 4) - Converts all your Focus(what remains after spending to cast) into THP.
Stasis Trap (Blue 5) - Enchant yourself with "Whenever you are targeted by a spell, counter that spell and sacrifice this enchantment."
Smash to Bits (Red 4)  - Grain Trample Ongoing. For each point of armor you  break, Heal 1 Health.
Into the Fray (Red 5) - Mark up to three Targets. Hitting a marked target consumes the mark and grants you 2 THP.
Grim Inversion (Black 4) - Switch your Focus and Current Health (You cannot have more current health than your maximum).
Essence Snatch (Black 5) - Change the target of a THP or Heal-granting Spell or Ability to yourself.

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